![]() Once you have reached a check-point, you are no longer required to start from the beginning of the game, or from the beginning of that set of rounds. For example if you successfully complete rounds 11 through 18, but lose your last ball on round 19, you cannot resume play on round 19. If you have the misfortune of losing all your balls in the middle of a set of rounds, you must resume play at the beginning of that set. For example, you may not play Round 11 until you have successfully completed rounds 1 through 10. When you are able to complete a given set of 10 rounds you have reached a ‘check point’ and the next set of 10 is opened up to you. Many rounds contain obstacle bricks that are not required to be cleared for a round to be successfully completed.Īll rounds in the game are grouped into sets of 10. When all such one to three hit bricks have been cleared, you will have successfully completed the round and play on that round will cease and you will advance to the next round. Most of these bricks are destructible by bouncing your ball off of them (or shooting them) between one and three times. As long as you are able to keep at least one ball in play, your game will continue.Įach of Ricochet Lost Worlds’ 160 rounds is comprised of a varying number of ‘bricks’. If you have no reserve Ion Spheres, the game is over. It will be automatically replaced by one of your reserve Ion Spheres and you can launch it into play by clicking the left mouse button or pressing the space bar. Any ball that goes ‘out of bounds’ (ie past your ship and off the bottom of the play field) is lost forever. The number of reserve balls available to you is displayed on the scoreboard under the heading Ion Spheres. To begin with, you are allotted three Ion Spheres. Can you collect every single ring on each round? Can you collect every ring in the game? Read more about this in the Rings section. The third goal is optional, yet highly engaging. The second is to accumulate the highest score possible by breaking as many bricks, collecting as many power ups and destroying as many bombs as you can. You will keep the ball in play by simply keeping it from going past your ship and out of bounds. The first is to keep your ball in play for as long as possible so that you can advance to the next round. There are three main goals of Ricochet Lost Worlds. Before clicking on the image of the round you would like to begin with, select a level of difficulty by clicking the appropriate button above the round images. To change the level of difficulty, select Play Game, then choose a layer. Try a few until you settle on the best one. You can select your level of difficulty each time you begin a new game. It is important to play at a level of difficulty appropriate for your skill level. A level of difficulty that is too hard can be very frustrating and an easy level of difficulty is no fun either. Make sure you find the correct level of difficulty for you. Level of Difficulty – Ricochet Lost Worlds offers 4 levels of difficulty to challenge a wide range of skill levels. To learn to play Ricochet Lost Worlds well, you must be able to control where the ball goes. The Escape Key and Pause key will also pause the game and bring up menu screensīall control. You can control what angle the ball ricochets off of your ship by bouncing it off of different parts of the ship's deflector. You should practice this and master it. The Right Mouse Button will pause the game and bring up menu screens. The Left mouse button or space bar will launch the ball into play and shoot your weapons - if you have collected the appropriate power up. To pilot your ship, simply move your mouse in the direction you want the ship to move. It is possible that there is more updated information available at: If you do not find the help you are looking for below, please check here. This manual you are reading is current as of the original release of Ricochet Lost Worlds. 14 Improving Performance on slower machines.11 Environment Specific Specialty Bricks and Obstacles.10 General Specialty Bricks and Obstacles.6 Editing/Deleting a Player and Choosing a Paint Job.
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